#ifndef TEXTURE_H_
#define TEXTURE_H_

#include <string>

using namespace std;

class Texture{
	string id;
	string file;
	float length_s;
	float length_t;
public:
	Texture(string ID, string f, float ls, float lt):id(ID), file(f), length_s(ls), length_t(lt){
		setLength_s(ls);
		setLength_t(lt);
	};

	string getId() const{
		return id;
	};

	string getFile() const{
		return file;
	};

	float getLength_s() const{
		return length_s;
	};

	float getLength_t() const{
		return length_t;
	};

	void setLength_s(float ls){
		length_s = ls;
	};

	void setLength_t(float lt){
		length_t = lt;
	};
};
#endif